today I would like to show you how I use 3D software to build more believable perspective of non-existing objects or architecture in my sketches as same as to build better perspective of difficult anatomy.
This is how some artists work to make more accurate drawings or speed up their work. The most common examples are architecture, vehicles and anatomy of people or animals. If you model, e.g. a simple object for building you can easily rotate or zoom “the camera” and get very fast some interesting shots that you don’t have to shape with rulers and making a perspective grid.
- Building geometry objects – Sketchup (free from Google )
- Setting up an anatomy pose – Daz3D
These exports serves for the basic sketches upon which I build much more complex lines with clothing, faces, hairstyles etc. that I need.
I hope that this tip will help some beginning illustrators with their artworks. However, don’t use it to substitute your anatomy or perspective training. You can get easily addicted to it and you will be always dependent on the software. It will also look poorly unless you don’t have the knowledge of how human body is built. Try to sketch regulary every day whenever it is possible. Take your sketchbook wherever you go and draw, draw, draw. That is how you get better. Hard work (share the video with the tip if you think it can help some beginners that you know).
I have still a lot of work in front of me but the work is cosistent!